Virtual Reality is engaging students more for learning
Pioneered in 2016, the use of Virtual Reality (VR) in the classroom has gone from strength to strength at NEOMA Business School in France.
NEOMA was the first business school to develop this education technology, and five years after its launch, the school has conducted a survey to evaluate the impact it has had on students.
The results from the student survey revealed that students not only highly appreciated using VR in the classroom, but they also said that they felt more motivated when using VR as it increased their enthusiasm for their course.
“The objective of this study was to measure the effects of Virtual Reality in a case study exercise, and the results reveal the benefits of using Virtual Reality not only for a better learning experience, but also for student engagement,” explains Alain Goudey, Director of Digital Transformation at NEOMA Business School.
Internationally recognised by the academic world, VR is now used across eight programs at NEOMA, and it has been proven to not only enhance students’ educational capabilities, but their emotional needs too.
“Students exposed to Virtual Reality showed significantly higher feelings of motivation, commitment and pleasure in learning,” says Goudey.
The survey results also show that by putting students in different learning situations, such as VR, it encourages them to be better decision makers.
“Virtual Reality is disruptive, and its educational objectives aim to trigger questions in the student and to teach them to formalize their own choices and recommendations,” says Goudey.
This reflects the importance of going beyond traditional teaching methods, so that the student can be put in the position of being in control of their own learning.
Immersive education and Virtual Reality is the future, and NEOMA Business School continue to be one step ahead.
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